

Taking those up close range shots is easy, but when firing at large distances you have to account for bullet drop and aim accordingly. Rather than super bullets traveling infinite distances, H&G uses physics and gravity. The gameplay takes a more realistic approach than most shooters.


Different maps will have restrictions on what classes are permitted. If you equip your rifleman with a sniper rifle instead of an assault rifle then you will now be counted as a sniper. This will let you customize your characters to either improve them in their chosen field or to change them to something new. As you play through the game and earn points you can buy new weapons and gear. Each class starts with a set collection of equipment. Players can create up to three characters (thus far) from various classes, like rifleman, pilot, tank driver or others. The game is made up of various gameplay elements, the main focus naturally being on the FPS elements.
