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If you know Japanese and English both, it will make you cringe into your ribcage. I don't need to say much about the pretentious story, writing and awful localization.

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I don't care if it's supposedly rare, uncommon or unusual - the fact it can happen is a fact and one of the most damning things about this game that make me wonder exactly why people are still praising it. Trial & error is not a tactic, and neither is "roll the dice" gameplay You don't really have anything to think about or control, which has to be the most irritating thing to me. Can you do anything at all about that, outside of GameBreaker'ing a win and then vowing never to play it again? No, no you can't, and I find that unacceptable. You can have someone you're supposed to protect, eight squares away, spend every turn running away from your healers. I may have only gotten to the third possible encounter before deciding this game isn't for me, but the reason why is very, very simple: it relies on trial & error and a bit of RNG mixed in for good measure. The first issue I have with it is that it isn't "Final Fantasy Tactics" really. It's 2019 when games like Final Fantasy Tactics Advance/2 or Fire Emblem exist to replace it, and when there're many other indie titles that do the same thing FFT did but a whole lot better. In 1997 it may have been a new, innovative and great thing.






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